![]() When a model makes an attack, make one hit roll for that attack by rolling one D6. For example, if a Grenade D6 weapon with the Blast rule targets a unit that has 11 or more models, that weapon makes six attacks against that unit.īlast weapons can never be used to make attacks against a unit that is within Engagement Range of the firing model’s unit, even if the weapon has the Pistol type or if the firing model is a VEHICLE or a MONSTER – firing high-explosives at point-blank range is simply unwise. When a Blast weapon targets a unit that has 11 or more models, do not roll dice to randomly determine how many attacks are made – instead, make the maximum possible number of attacks.For example, if a Grenade D6 weapon with the Blast rule targets a unit that has 6 or more models, and you roll a 2 to determine how many attacks are made, that roll is counted as being a 3 and that weapon makes three attacks against that unit. So if, when determining how many attacks are made with that weapon, the dice rolled results in less than 3 attacks being made, make 3 attacks instead. If a Blast weapon targets a unit that has between 6 and 10 models, it always makes a minimum of 3 attacks.In addition to the normal rules, the following rules apply to Blast weapons: Some weapons have ‘Blast’ listed in their profile’s abilities. ![]() At the start of your Command phase, if this model has a void shield that has fewer than 3 shield points remaining, that void shield is restored to 3 shield points. Void shields can never be used to prevent mortal wounds (each mortal wound inflicted on a model with void shields causes that model to lose one wound as normal). Each time an attack causes a void shield to be reduced to 0 shield points, that void shield collapses: this model loses that void shield and any excess damage inflicted by that attack is lost. Once a void shield has lost a shield point, it must continue to lose shield points due to any further damage inflicted until it collapses. Instead, for each point of damage inflicted, one of its void shields loses 1 shield point. Each time a saving throw is failed for this model against a ranged attack, if it has any void shields, it does not suffer any damage. ![]() While this model has any void shields, it has a 5+ invulnerable save against ranged attacks. Void Shields : This model has 2 void shields. ![]()
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